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<title>Icerocket blog search: tag:XNA</title>
<link>http://blogs.icerocket.com/search?q=tag%3AXNA</link>
<description>Blogs Search from IceRocket.com</description>
<language>en-us</language>
<copyright>Copyright 2009, IceRocket.com</copyright>
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 <title><![CDATA[Detección de movimientos con una webcam]]></title>
 <description><![CDATA[Hola a todos, Jess Bosch (el artista que aparece en el video que acompaña a esta noticia ) ha estado jugueteando un poco con la webcam a través de xna para ofrecer un interesante tutorial en su web. Con esta aplicación aprenderéis como hacer que vuestro juego detecte cambios de color entre un frame  <b>...</b> ]]></description>
 <link><![CDATA[http://aprendiendoxna.wordpress.com/2009/11/25/deteccion-de-movimientos-con-una-webcam/]]></link>
 <pubDate>Wed, 25 Nov 2009 16:25:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[270a32cc31a2e4467daa4210c18b906d]]></guid>
 <dc:creator>David</dc:creator>
 <source url="http://aprendiendoxna.wordpress.com">Aprendiendo XNA</source>
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 <title><![CDATA[The Great Paper Adventure : A venir]]></title>
 <description><![CDATA[Bien que je sois très content des réactions qu’a suscitée la démo, je ne vais pas en rester là En vrac, à venir très bientôt : Le portage sur Xbox360, par Minishlink Une mini version iPhone par Aymarick Une amélioration de la gestion des niveaux pour permettre un meilleur portage des niveaux et auss <b>...</b> ]]></description>
 <link><![CDATA[http://www.valryon.fr/?p=420]]></link>
 <pubDate>Wed, 25 Nov 2009 13:58:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[a2fad4ff17a2b4e067322df76a0bb223]]></guid>
 <dc:creator>Valryon</dc:creator>
 <source url="http://www.valryon.fr">:: Valryon.blog ::</source>
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 <title><![CDATA[Split Screen in Sunburn]]></title>
 <description><![CDATA[Nick "I do too much, but still can't stop" Gravelyn continues his series about using Sunburn with a new tutorial, where he shows us how to enable Split Screen when using the Sunburn rendering engine. Go take a look at it and grab the source here. He's also asking about future stuff to do with Sunbur <b>...</b> ]]></description>
 <link><![CDATA[http://www.sgtconker.com/2009/11/split-screen-in-sunburn/]]></link>
 <pubDate>Wed, 25 Nov 2009 12:54:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[a9eeb01be03e616d412c843b37946861]]></guid>
 <dc:creator>Captain ZSquare</dc:creator>
 <source url="http://www.sgtconker.com">Sgt. Conker</source>
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 <title><![CDATA[FGF: A Helper For Creating Render Targets]]></title>
 <description><![CDATA[Before I begin this post, big thanks to Eibx and David over at the Community Forums for helping me find these methods. I have modified the CheckTexture method a bit, but its purpose remains unchanged. As of the last FGF article, the Application class was implementing the IGame interface but was miss <b>...</b> ]]></description>
 <link><![CDATA[http://jsedlak.com/2009/11/25/a-helper-for-creating-render-targets/]]></link>
 <pubDate>Wed, 25 Nov 2009 06:48:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[b744205d760e9b2b1b8718f8ec7e0bbb]]></guid>
 <dc:creator>John Sedlak</dc:creator>
 <source url="http://jsedlak.com">JSEDLAK</source>
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 <title><![CDATA[progress, refactoring and spellforce 2 dragon storm]]></title>
 <description><![CDATA[I really should have wrote more fyp posts in the last couple of weeks but progress with the fyp has been going slowly recently. It’s not that I haven’t been working on it that much over the past couple of weeks, I have really beieve me. It’s just I’ve been getting quite a few bugs lately and on top  <b>...</b> ]]></description>
 <link><![CDATA[http://shaneos.wordpress.com/2009/11/25/progress-refactoring-and-spellforce-2-dragon-storm/]]></link>
 <pubDate>Wed, 25 Nov 2009 04:24:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[f7d4a8a408644749cbf8d0ea9c1bb7ff]]></guid>
 <dc:creator>shaneos</dc:creator>
 <source url="http://shaneos.wordpress.com">My Blog</source>
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 <title><![CDATA[Getting started with SunBurn – part 3]]></title>
 <description><![CDATA[At this point in the series, we have a tank and a piece of ground being drawn with some shadows. That’s fine if you’re making a 3D model viewer, but games usually have things that move around and animate. This time, let’s go ahead and animate the tank. First, though, we need to update the code a lit <b>...</b> ]]></description>
 <link><![CDATA[http://nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/]]></link>
 <pubDate>Tue, 24 Nov 2009 22:38:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[de0d25b6f64a3c9f7d519d03f343865d]]></guid>
 <dc:creator>Nick</dc:creator>
 <source url="http://nickgravelyn.com">Nick Gravelyn</source>
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 <title><![CDATA[Primeros pasos con C# y XNA]]></title>
 <description><![CDATA[Estoy retomando XNA de forma independiente y creo que es un buen tema para el blog. Mientras encuentro trabajo, cosa que está tomando más de lo que esperaba, voy a tratar de nuevo de embarcarme en el mundo de XNA y el desarrollo de un juego independiente. Ya tenía algunos conocimientos, pero para re <b>...</b> ]]></description>
 <link><![CDATA[http://poramoralcodigo.juanmirodriguez.es/?p=39]]></link>
 <pubDate>Tue, 24 Nov 2009 14:07:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[365c8a6d214d83a6f7f5c058ffd93ca4]]></guid>
 <dc:creator>Juanmi</dc:creator>
 <source url="http://poramoralcodigo.juanmirodriguez.es">PorAmorAlCódigo</source>
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 <title><![CDATA[Qubicle Countdown]]></title>
 <description><![CDATA[This project was very special to me, it was my first relatively big group project, I also made my first 3d model in here which I really liked. Here you can see all my wonderful teammates! It began with a competition by Microsoft in 2007 for all video-game schools in the Netherlands to make a game wi <b>...</b> ]]></description>
 <link><![CDATA[http://www.wastedgeek.com/?p=211]]></link>
 <pubDate>Tue, 24 Nov 2009 09:21:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[8e28cae1b27e9d90d41d5e1f12ff5990]]></guid>
 <dc:creator>admin</dc:creator>
 <source url="http://www.wastedgeek.com">Wasted Geek</source>
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 <title><![CDATA[Webcast sobre gestión de proyectos para Xbox Live Indie Games]]></title>
 <description><![CDATA[Hola a todos, si estáis siguiendo el blog ltimamente veréis que los chicos del uoc .net club no paran, en esta ocasión contamos con un invitado de lujo, se trata de Mauricio García Serrano, jefe de proyecto de Nivel 21. La fecha prevista para la charla será el lunes 14 de diciembre a las 19.30. Os d <b>...</b> ]]></description>
 <link><![CDATA[http://aprendiendoxna.wordpress.com/2009/11/24/webcast-sobre-gestion-de-proyectos-para-xbox-live-indie-games/]]></link>
 <pubDate>Tue, 24 Nov 2009 09:01:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[b4a8caa0d82571f0fd373f129a9f0ad1]]></guid>
 <dc:creator>David</dc:creator>
 <source url="http://aprendiendoxna.wordpress.com">Aprendiendo XNA</source>
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 <title><![CDATA[Disponible el vídeo del webcast]]></title>
 <description><![CDATA[Ya está publicada la grabación en vídeo del webcast sobre programación 3D con XNA que di el miércoles pasado. Podéis verlo aquí, y descargar los materiales necesarios para desarrollar el ejemplo aquí. La verdad que me gustaría continuar con estas aportaciones para tratar de darle un empujón a XNA. S <b>...</b> ]]></description>
 <link><![CDATA[http://blog.r2d2rigo.es/programacion/disponible-el-vdeo-del-webcast/]]></link>
 <pubDate>Mon, 23 Nov 2009 18:41:00 CST</pubDate>
 <guid isPermaLink="false"><![CDATA[5495c15e9c4d889e32c5e32ed938ed15]]></guid>
 <dc:creator>r2d2rigo</dc:creator>
 <source url="http://blog.r2d2rigo.es">int main</source>
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